Here, I have animated the main action of picking up a heavy item and stepping in a puddle. Next I am going to add in pauses as Ron suggested, to convey a more realistic reaction to lifting a heavy item. I will do this by timing the movement of hanging my arms in the way I intend to make my character hang his arms (in reaction to lifting). The movement will follow immediately after the frame where the character drops the heavy item. This might pose the problem of linking the altered action to the following frames of the animation.
Tuesday, 6 December 2011
Tuesday, 22 November 2011
Sway
I captured photo reference for this animation. I did not rotoscope, I observed form and movement and from this I noticed two types of motion. One was horizontal being a flat arcing at the pelvis. The other was a loop following the path of the hand. From considering these movements in the form of a loop, I was able to connect each cycle with a consistent flow.
Mouse Melancholy
Here I was inspired to make an opposite of the Mouse Laugh. I decided to go for a mid-shot into close-up. I hope people can recognise the type of action that I have intended my character to expresses.
Mouse Laugh
This is an exercise from Animation Factory I completed as an in-betweening exercise. I was given five key positions and had to work out the rest of the movement from those. As the head abducts from the torso the perspective changes slightly - this was hard to achieve and had to be planned out because I was not familiar with the character design, so had to concentrate on keeping the facial features look the same in each frame.
Subscribe to:
Posts (Atom)