Tuesday 6 December 2011


I have added more tiny bounces at the end of the motion to make it more realistic. But adding a back roll on top of this didn't enhance realism, instead it brought the ball back to life! This leaves the audience curious.

First Third of 30 Sec Narrative


Here, I have animated the main action of picking up a heavy item and stepping in a puddle. Next I am going to add in pauses as Ron suggested, to convey a more realistic reaction to lifting a heavy item. I will do this by timing the movement of hanging my arms in the way I intend to make my character hang his arms (in reaction to lifting). The movement will follow immediately after the frame where the character drops the heavy item. This might pose the problem of linking the altered action to the following frames of the animation.

Tuesday 22 November 2011

Lip Sync - Key famed but not Timed - Initial Draft


Straight Ahead - Throwing Heavy Object


Walk on 2's

A walk cycle copied from an image sequence from Google.

Sway

I captured photo reference for this animation. I did not rotoscope, I observed form and movement and from this I noticed two types of motion. One was horizontal being a flat arcing at the pelvis. The other was a loop following the path of the hand. From considering these movements in the form of a loop, I was able to connect each cycle with a consistent flow.

Mouse Melancholy

Here I was inspired to make an opposite of the Mouse Laugh. I decided to go for a mid-shot into close-up. I hope people can recognise the type of action that I have intended my character to expresses.

Mouse Laugh

This is an exercise from Animation Factory I completed as an in-betweening exercise. I was given five key positions and had to work out the rest of the movement from those. As the head abducts from the torso the perspective changes slightly - this was hard to achieve and had to be planned out because I was not familiar with the character design, so had to concentrate on keeping the facial features look the same in each frame.

Monday 17 October 2011

Walk Cycle - 1st Attempt



The original task on the brief was to create a generic walk cycle but this is tangent from that.

I was drawing loosely at first, trying to get a feel for the key movements in a walk. I then decided to go ahead and in-between so here is the result of my first walk cycle! Ron said I had incorporated a sense of character (which was what we were told NOT to do) though I was not consciously aware of doing this while I was animating.

During the brief Ron also explained and acted out the 'Timber' and 'Catching' effect of each step a person takes. When I tried applying this method to my walk, it became apparent that this was what was adding to much character.

Bouncing Ball - 1st Attempt


Here is my first attempt at animating a bouncing ball. I've noticed I haven't allowed enough time for the overall journey of the ball; the timing and spacing of the initial bounces are okay but towards the end the ball comes suddenly to a halt.

To improve the way the ball stops I will add in extra frames showing a few more tiny bounces at the end and a short rolling to a point then, as Ron suggested to me in the group critique, back then forward again a few times. I can imagine this movement is intended to convey either an unevenness of weight distribution within the mass of the ball, or to show a shallow concave in the surface structure on which the ball is rolling, even though I have drawn it flat and level. Or it might just be a nice way to show a final dissipation of the ball's energy - at ground level.